From 8af4b246d86df7bc906841689912534ea450cce5 Mon Sep 17 00:00:00 2001 From: Paul Oliver Date: Thu, 29 Feb 2024 02:29:14 +0100 Subject: Removed memory bit flags entirely. [#28] Bit flags were exclusively a cosmetic component, not needed at all to run the simulator. I've added a new 'render' module that takes care of appending bit flags to rendered memory images, providing the same aesthetic result, but only when requested. --- include/render.h | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 include/render.h (limited to 'include/render.h') diff --git a/include/render.h b/include/render.h new file mode 100644 index 0000000..85e9935 --- /dev/null +++ b/include/render.h @@ -0,0 +1,26 @@ +/** +* @file render.h +* @author Paul Oliver +* +* This module implements a multi-threaded memory render function that iterates +* over a given area of memory and returns a 1D image. OMP is used to up +* performance. +*/ + +#ifndef SALIS_RENDER_H +#define SALIS_RENDER_H + +/** Render a 1D image of a given block of memory. This is useful, as rendering +* directly in python would be too slow. We use openmp for multi-threaded image +* generation. +* +* @param origin Low bound of rendered image +* @param cell_size Amount of bytes per rendered pixel (cell) +* @param buff_size Amount of pixels (cells) to be generated +* @param buffer Pre-allocated buffer to store the rendered pixels into +*/ +SALIS_API void sal_ren_get_image( + uint32 origin, uint32 cell_size, uint32 buff_size, uint8_p buffer +); + +#endif -- cgit v1.2.1